Hello,
I have a problem finding all GameObjects in the scene containing scripts, which are derived from an abstract class.
Situation looks like this:
public abstract class IAbstractInterface: MonoBehaviour
{
}
public class Item_I_Need_To_Find1 : IAbstractInterface
{
}
public class Item_I_Need_To_Find2 : IAbstractInterface
{
}
....
How can I find all gameobject in the scene containing Item_I_Need_To_Find(%number%)
scripts?
I would really appreciate any help.
Thanks in advance.