Find Attached GameObjects in an array using tag?

EDIT: Problem solved, thank you very much guys!

I have a script that I’m trying to edit for multiplayer. Finding any old object with a tag will find every player’s objects, so I need a solution to find just the objects attached to the player.

What I’m looking for is a solution like
`"Gameobject temp = transform.parent.FindWithTags(“ActionBars”);``

But it appears that won’t work, because you can’t access transforms like that.

So I am guessing I’ll need a foreach loop, but I’m terrible with that function.

Solution like:

 Gameobject[] temp = transform.parent.FindChildrenWithTags("ActionBars");

The simplest way, it to create recurrent function for search of all children in a tree. And when finding necessary to enter it in the list. The code sample is lower:

 private List<Transform> actionbars = new List<Transform>(); //our list for all object with correct tag

 void Start() {
  actionbars.Clear(); //clear list
  this.myFindChild(this.transform, "ActionBars"); //find all objects with tag "ActionBars"
 }

 //recurrent functions
 public void myFindChild(Transform tpParent, string tpTag) {
  for(int i = 0; i < tpParent.childCount; i++) { //See all child and see they child
   if (tpParent.GetChild(i).tag == tpTag) { //check tag of child
    actionbars.Add(tpParent.GetChild(i));
   }
   //See childs of current child
   this.myFindChild(tpParent.GetChild(i), tpTag);
  }
 }

I hope that it will help you.

This worked for me

ActionBars[] bars = transform.Cast().Where (c => c.gameObject.tag == "yourTagName").Select(c=> c.GetComponent()).ToArray ();