Find/Create room via Photon

Hello,

I tried to make multiplayer 2d game, but can not properly setup multiplayer part. In the beginning have used
PhotonNetwork.CreateRoom("RoomName_" + randomRoomName, roomOptions);
where randomRoomName is random integer, roomOptions will be the same in code below.
And i used PhotonNetwork.JoinRandomRoom.

Everything worked fine, but when I have tried to make Find/Create room by name (string), everything has stopped working. Probably, I can not see something different in my code and original code.

I used this 2 videos:

First one with random rooms, second is with direct room names.
(that youtube, I cant past links)

My code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
using Hashtable = ExitGames.Client.Photon.Hashtable;
using TMPro;

public class NewLobbyManager : MonoBehaviourPunCallbacks
{
    [SerializeField]
    private GameObject findRoomPanel;

    [SerializeField]
    private GameObject createRoomPanel;

    [SerializeField]
    private TextMeshProUGUI findRoomName;

    [SerializeField]
    private TextMeshProUGUI createRoomName;

    private void Start()
    {
        findRoomPanel.SetActive(true);
        createRoomPanel.SetActive(true);
    }

    public void CreateRoom()
    {
        RoomOptions roomOptions =
        new RoomOptions()
        {
            IsVisible = true,
            IsOpen = true,
            MaxPlayers = 4
        };

        Hashtable RoomCustomProps = new Hashtable();
        RoomCustomProps.Add("P1SCORE", 0);
        RoomCustomProps.Add("P2SCORE", 0);
        RoomCustomProps.Add("P3SCORE", 0);
        RoomCustomProps.Add("P4SCORE", 0);
        roomOptions.CustomRoomProperties = RoomCustomProps;

        PhotonNetwork.CreateRoom(createRoomName.text, roomOptions);
        Debug.Log("Room created, Waiting for other players");
    }

    public void FindRoom()
    {
        PhotonNetwork.JoinRoom(findRoomName.text);
        Debug.Log("Searching for a Game (Room: " + findRoomName.text + ")");
    }

    public override void OnJoinRandomFailed(short returnCode, string message)
    {
        Debug.Log("Could not Find Room");
    }

    public override void OnPlayerEnteredRoom(Photon.Realtime.Player newPlayer)
    {
        if (PhotonNetwork.CurrentRoom.PlayerCount >= 2 && PhotonNetwork.IsMasterClient)
        {
            Debug.Log(PhotonNetwork.CurrentRoom.PlayerCount + "/4 Starting Game");

            PhotonNetwork.LoadLevel(1);
        }
        Debug.Log("Test");
    }
}

I hope someone can help with this, thanks!

It seems that in Editor I can successfully connect via PhotonNetwork.JoinLobby(); , but in LDPlayer9 and on my phone I can not.

Well, I found something that looks like solution. I had this code on different script and on different scene:

public class LoadingManager : MonoBehaviourPunCallbacks
{
    private void Start()
    {
        PhotonNetwork.ConnectUsingSettings();
    }

    public override void OnConnectedToMaster()
    {
        Debug.Log("We are connected to Photon! on " + PhotonNetwork.CloudRegion + " Server");
        PhotonNetwork.AutomaticallySyncScene = true;
        PhotonNetwork.LoadLevel(0);
    }
}

And thats not working for a reason I do not know. So, I simply added this code to my original code and everything works fine.
If someone knows what the reason is, please answer.
And I cutted PhotonNetwork.LoadLevel(0);, since Scene 0 is scene which loads first.