Find downloadable size of assets without having to check if they exist after version 1.11?

We have a system of downloadable songs using Addressables. Each song might or might not have certain files, but we don’t know before checking.

In Addressables version 1.10 we were simply getting the downloadable size of each of the possible files and everything was fine. From version 1.11 on, GetDownloadSizeAsync crashes if the file doesn’t exist. What is the alternative now? Calling LoadResourceLocationsAsync for each file and see if the (newly allocated) lists have at least one element? Then cleanup all handles for these operations, as well as the handles for GetDownloadSizeAsync?

This seems cumbersome, whereas before it was very simple. Are there other solutions?

PS: This change doesn’t seem to be in the release notes, or it’s a consequence of something else.
UPDATE: Posted here about the release notes.

Flagging this one for the team to take a look at too.