Hi, Unity, I’m stuck and I have no idea how to think about this.
So, basically, what I want to do is get a GameObject by name, but there are two of the same objects with the same name. I want to store them both into an array and then get one randomly. I’m using C#. I’m trying to do some networking using Photon as well, so just take this into consideration.
I tried using FindObjectsByType, but it doesn’t seem to work well. Right now I have no code relating to this.