A and B are all gameobjects in the scene. A has a member c that refer to B. when click c in the scene, the editor navigate to B automatically.
How could I find B by c at runtime in codes?
I think you want GetComponent.<>()
but this question is a little vague.
//Attached to GameObject A
var c : YourScriptNameHere;
var b : GameObject;
function Start () {
c = GetComponent.<C>();
b = c.whateverVariableReferencesB;
}