Hey everyone,
I am running into an issue where i am trying to detect when a user has maximised a unity window from windowed mode. I’ve tried comparing Screen.height / width against Screen.currentResolution but when maximising from windowed mode, Screen.height takes into account the task bar so it never reaches currentResolution.height.
Is there a event or another way i can check to see if the user has maximised the window? I cant seem to find anything on the internet.
This is a windows project.
Cheers!