Hi all,
I’m all new to UNET, and it’s a mess for doing a very simple thing …
I’m building a very simple multiplayer turn-based game, with authoritative dedicated server.
Starting the server and spawning the players is fine.
When the latest player enters the server, I want the server to tell every players which players starts first.
If the server says “player 1 is playing”, how can player 2 get access to player1’s object ( to retrieve its player name, for example ) ?
Thanks for help !
Vincent.