Find script type by name

I have a player, who at runtime could have one of two scripts. Both scripts have a function called “Execute”, Which runs the main body of the script. both scripts have a AB_ before the names. I need, at runtime, to call one of the scripts. How would i go about executing “Execute” from one of the scripts?

Use an interface, that way you can do GetComponent on the interface and call execute from there.

I guess you Code with C#. So you need to set your Execute functions to Public.

using UnityEngine;
using System.Collections;

public class AB_YourFirstScript : MonoBehaviour
	public void Execute() {
		// Do Something...

Now in the Script you want to Call the Execute functions you can put this

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ExecuteScript : MonoBehaviour {

	public AB_YourFirstScript AB_one;
	public AB_YourSecondScript AB_two;

	void Start(){
	//if you dont want to asign them Manually
	AB_one = GameObject.FindGameObjectWithTag("Player").GetComponent<AB_YourFirsSctipt>();
	AB_one = GameObject.FindGameObjectWithTag("Player").GetComponent<AB_YourSecondSctipt>();
	void Update () {
		AB_one.Execute ();
		// or

if you need to Call Execute() more than once, but the Trigger Method is just Once like OnKeyDown you ned to make a coroutine.

hope this helps.