a projectile moves from curved path with initial velocity of 10m/s it reached a maximum height at 11m, find the angle with X-axis?

So you are trying to find the angle between the orientation of a projectile and the x-axis right?

```
//create a transform that aims down the x axis and reference it in your script somehow - I'm calling it "xAxisTransform''
float ProjectileAngle = Vector3.Angle(xAxisTransform.forward, this.forward);
```

That will return it’s angle from the horizon.

ive seen so many examples solving it with x and y to find the angle but its so difficult with the given info in the homework that my teacher gave me i think it’s missing something