Hey everyone, I have a question my search couldn’t answer. Hopefully my description is understandabe by you all.
Basicly, my scene is set up like this.
There are 3 planets, each with child. All of those children are named the same, the planets however are named uniquly.
What I want is, when a planet is selected (I have that code), the player becomes a child of that planet’s child. In essence, a planet grandchild ![]()
I have code that assigns a GameObject variable to the selected planet. What I tried to do is this line of code
var Planet : GameObject;
transform.parent = transform.Find( (Planet.name + "/child");
I get an error though.
I’m not sure exactly what I’m setting up wrong. The transform Find script uses a String. I basically create my own ‘dymanic’ string based on what the selected (uniquely named) planet is.
Help me, Obi-Wan Kenobi. You’re my only hope.