Hello. I have a Login screen and i want to use the login name as the name of the character. When I get the info from the webserver that the login was successful, I change the scene to the lobby. My Player object will only instantiate after joining a room and there is at least 2 players in it. So I can’t use GameOject.Find and GetComponent methods because my player is not instantiated yet. So how can I add the login name as the Players name in the Player.cs? (how can I store variables between scenes?) Thanks for all ideas