Find Vector3 from a starting Vector3, angle, and distance.

I’m moving an object from one point to another point. I need to apply it’s exact angle of movement and distance to other objects in the scene. Any idea behind the math I would need for this?

It is unclear what information you have. Given two points, pt1 and pt2, you can move another object the same distance and angle by as the object traveling between the two points by::

other.transform.position += (pt2 - pt1);