It’s probably a dumb question, but I’ve been tearing hairs to find a GUI related script on some random object by mistake. Now every time I run my game there’s a box all over the screen (from the script).
How can I find which objects have a specific component in them?
Thanks,
Puppeteer
I am having trouble understanding what you are asking. Are you saying that there is a GUI box showing up and you don’t know how it got there?
Yeah, it’s a script with a OnGUI box. I dropped it by mistake on a random object in my game, and now I can’t find which object that is without going through all of them one by one.
Is there a way to just check where a certain component is? for example I click on a component and then it shows me all the objects in the game that this component is inside.
Dumb question, told you already 
You could
Debug.Log(gameObject.name + ", child of " + transform.parent.name )
Inside the offending script. That would print you the object’s name and its parent’s name. That would at least narrow the search. 
That’s great Vicenti, I’ll be using it a lot, clumsy as I am.
btw, I found the script in the head of a cow… 
No prob, I’ve had to do that myself a couple times already. xD