i have trouble with FindGameObjectsWithTag in Combination with a BoxCollider.
currently i have at least 6 GameObjects(Prefab clone), which have all BoxColliders and NavMeshes. They have all the same Tag and some of them have different Layers (Waypoints).
If the Scene starts, i get an Debug.Log output of all, after a while i disable the Box Collider in the Inspector/Script of a random GameObject. Instead of getting still all 6 GameObjects i just get 2,3,4 GameObjects. All of them are still active and have a Tag, no Unity Exception.
I tried to access one of the missing GameObjects with GameObject.Find(“xxx”) and “xxx” had still the same Tag.
Im rly confused, but to top that, if i disable different BoxColliders different GameObjects are missing from FindGameObjectsWithTag.
The whole runs in Unity 4.6.1 and Windows.