Finding 1136 Screen Pixel Dimensions

Hi there I want to test an 1136 pixel screen width however I am having an issue finding it.

How can I test a scene views width? What I have done is, place a simple sprite in scene with pixel dimensions of 1136. This does not seem a 100% accurate. Is there any way I can insure a view port is for the new iPhone dimensions of 1136x480? Another issue of course is accounting for camera zoom.

Perplexed.

You need to adjust the aspect ratio from the camera… a scene has no width or height…

or change the build settings and make sure it sets the program to the resolution you want (or in script which is Screen.Width = 1136; Screen.Height = 480; I think)

(dont forget Screen.ApplyChanges())