Hi there I want to test an 1136 pixel screen width however I am having an issue finding it.
How can I test a scene views width? What I have done is, place a simple sprite in scene with pixel dimensions of 1136. This does not seem a 100% accurate. Is there any way I can insure a view port is for the new iPhone dimensions of 1136x480? Another issue of course is accounting for camera zoom.
Perplexed.