Finding a Specific Metric

If I want to figure out the average number of puzzles completed per user per day, what’s the best way to do that?

  1. Do I need to reset the count manually in game code each day and send the user’s total each time?
  2. Is there some way to just send a “puzzle-completed” event and then see the average number of times that was sent per user per day on a plotted graph? I know you can see totals, but then you’d have to divide that by users sending the event. You can also see “average” but that seems to be the average of the number sent, not the average number of times sent per user.

Thanks for any help, sorry if this is an obvious (or misguided) question.

Hi @eezSZI ,

Currently there is no real way to go about getting this information but I think the best way to set this up would be to send a Custom Event every time a level is completed and then divide the total number of completed by the number of users on that day. Yes, the average in this case would be the average number of times the event was sent and not sent per user. A better solution will become available as soon as we have completed our raw data export feature which gives you access to the raw Custom Event data so you can run your own queries on the data. I cannot give you a real date of when this will become available, but it is something we are working on.

I hope this helped!

Also, I think this is a feature that a lot of people would be interested in having added to Analytics. Could you please show your support for it by adding/voting for it here, http://feedback.unity3d.com/forums/unity/suggestions?utf8=✓&status=0&category=analytics&view=hottest

Thanks @mpinol . I tried to post the request but I’m not seeing it yet.

For now I’ll export CSVs of the related data to plot it manually.