I have this button that has a image as a child along with a text object. So I need the script to change its Alpha channel.
Like this
private Material matt;
Void Awake ()
{
matt = gameObject.GetCommponentFromChild <Material> ();
}
But just how do I get that GetCommponentFromChild with a specified child. And I will not do a gameObject.Find
One that is frowned apon and also I will have more than one object like that with that name.
The child is called Image and I just want to change its alpha.
parentgameobject.transform.GetChild(0).GetComponent(Material);
0 is the first child under parent
hope it helps .
@SciGuy2000
private Material alpha;
private void Start()
{
alpha = this.transform.GetChild(0).GetComponent<Renderer>().material.alpha;
}
Remember that Alpha is a float clamped between [0, 1] so you’ll need to take that into account when writing your script to change it.
If there’s anything you’re unsure about let me know and I’ll be happy to help out.
I figured it out. Sorry. But if this is what others need this is what I did.
public CanvasGroup cann;
void Awake ()
{
cann = GetComponentInChildren <CanvasGroup> ();
}