How can I find details about that error? I can build my project for Windows. I get this error for WebGL Build.
C:\Program Files\Unity\Hub\Editor\2021.3.5f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe @Library\Bee\artifacts\rsp\1439718551118351915.rsp
Error: IL2CPP error for type ‘UnityEngine.Touch’ in /Users/bokken/buildslave/unity/build/Modules/InputLegacy/Input.bindings.cs:51
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter ‘index’)
at Unity.IL2CPP.CodeWriters.ChunkedMemoryStream.Seek(Int64 offset, SeekOrigin origin)
at Unity.IL2CPP.CodeWriters.InMemoryGeneratedMethodCodeWriter.Write(IGeneratedMethodCodeStream other)
at Unity.IL2CPP.SourceWriters.SourceWriterBase2.FlushStream(GlobalWriteContext context, IGeneratedMethodCodeStream stream, NPath filePath) at Unity.IL2CPP.Contexts.Scheduling.Streams.FileLevelParallelStreamManager
3.WorkerWriteItemsToFile(WorkItemData2 data) at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler
1.WorkerLoop(Object data)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <1f0be198f5164d2489de92f22c998266>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:158)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <1f0be198f5164d2489de92f22c998266>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <1f0be198f5164d2489de92f22c998266>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)