Hello. I’m trying to place buildings in a Navmesh. We are using the NavMesh.SamplePosition to determine the closest point in the NavMesh, but we need to know if such point has available x radius to place an obstacle. Does anyone have a suggestion on an efficient way to achieve this?
You could use NavMesh.Raycast to find the distance to the navmesh edge in all the directions you care about. That’ll allow you to check if the exact position is what you want.