Finding Mecanim generic anim clips using AssetPostprocessor

I may be missing something obvious here, but is it possible to access anim clip names from an FBX file being imported as a Generic animation type when using the AssetPostprocessor functions?

Specifically, I’m trying to use OnPostprocessGameObjectWithUserProperties to store the name of an embedded anim clip along with my property data for tagged FBX files. However nothing I try works. Generic anims don’t come in with an Animation component so I can’t query that for the clips in the usual way, and ModelImporter clipAnimations and referencedClips are both empty when I try to view them.

Please forgive the bump, but anybody able to help?

Did you ever end up finding a solution?