When double clicking a Prefab you open the prefab in a separate scene.
But this scene breaks some editor functionality, since my scripts can’t find objects in this scene.
Also there is no way to find out if the prefab view was opened since EditorSceneManager.sceneOpened
doesn’t get called.
Is there a workaround? I need to find out if the prefab scene was opened and access/ modify the objects within via editor script! :S