Hey, I was wondering how I can tell if a user came into my game through a local/remote push notification (both on Android and on iOS) - I looked around the internet and couldn’t find anything on doing this specifically on Unity.
Thanks!
Hey, I was wondering how I can tell if a user came into my game through a local/remote push notification (both on Android and on iOS) - I looked around the internet and couldn’t find anything on doing this specifically on Unity.
Thanks!
Are you working on a multiplayer game? if you are using unity multiplayer just use
void OnConnectedToServer()
{
//Player connected do stuffs
}
or if you are using Photon cloud (photon unity networking)
public void OnPhotonPlayerConnected(PhotonPlayer player)
{
// Player connected do stuffs here
}
here is good unity networking tutorial
For iOS you can search here : http://docs.unity3d.com/ScriptReference/NotificationServices.html
For Android it seems that Unity doesn’t integrate push notification natively, but you can easily write a plugin (in Java (Android SDK) or C++ (NDK)) for your application that you will call in your Unity Scripts. Here is a guide for writing plugins : Unity - Manual: Create and use plug-ins in Android