Finding Principal Point based on Unity's camera parameters

Hi, I’m working on simulating a physical camera, and I understand there is already a Physical Camera toggle, to get parameters like focal length and sensor size. But I can’t seem to figure out where I should be deriving the principal point from?
If I were to hazard a guess, assuming the intersection point it right in the center, it’d be something like either half the camera resolution, or half the sensor size?

It’s half the width/height of the texture you’re rendering the camera to.