Hello, I’m trying to isolate unique uv islands within a uv map and need to determine weather two uvs are connected (stitched) or not. Is there any way to figure this out? Thanks.
1 Answer
1I realized that two adjacent verts in the mesh will also be adjacent in the UV map. So I looped through the triangles, comparing verts and uvs to find this information.
I realize this thread is old, but I have a similar scenario. However I just need to isolate the island that my raycast hit. I know which triangle was hit, but don't know how to isolate the island in the array of uvs.
– gord0