Finding the active state in an enum

I want my if statement to run only if a certain state is running in my enum. I am brand new to them.

    public enum Movement { Right, Left, IdleRight, IdleLeft, JumpRight, JumpLeft }
    public Movement MovementStates;


            if(Input.GetKeyDown(KeyCode.Space) && Movement.IdleRight))
            {
                MovementStates = Movement.JumpRight;
            }

This is basically what I am trying to do but I do not know the syntax or if it is event possible.

I hope this explains what I am trying to do. I am totally new and just trying to learn as I go.

Just to be clear, I copied the top of my code and put it in there just so you can see what I am trying to call. This is not how my script looks.

I figured it out. Just in case someone can use this in the future here is what I did.

if(Input.GetKeyDown(KeyCode.Space) && MovementStates == Movement.IdleRight)

A few tips;

public Movement MovementState

Your storing a single state of one object, be clear in your definition so its clear when you read your code.

If(Input.GetKeyDown(KeyCode.Space) && MovementState == Movement.IdleRight))

use instead

If(MovementState == Movement.IdleRight && Input.GetKeyDown(KeyCode.Space)))

&& logical AND requires both left and right conditions to be true. It always evaluates left first, and right only if left is true.

Input.GetKeyDown is a method call to a class, and Movement.IdleRight is a simple boolean comparison. The later is far less expensive to execute on a CPU.

Setting the order to least expensive to most expensive in && conditions means faster execution of code.