How can I find out at runtime at what speed the specified animationClip will play?
The speed is a variable that I’ve set up in the Animator window (I’m using Mecanim).
Edit:
The only methods provided are for AnimatorStateInfo are:
Animator.GetCurrentAnimatorStateInfo() and Animator.GetNextAnimatorStateInfo()
Can I find an AnimatorStateInfo of a specified AnimationClip (not for the just current or next animation)?