finding the Right hand side of an object

Suppose l want to position something to the right of a game object. | can find the game object and in transform it has a Right property that represents this access but I’m not sure how to use it. I’m assuming I have to use the difference between local and world coordinates but can it quite figure out how so same pointers would help.

Once I’ve done that I want to be able to position to the right in front of and above an object…

Any hints gratefully recieved

You can use Raycast and with RaycastHit you can check what Normal you hit so you will know which side of the object you are hitting.

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