What would the script be like to find the gameObject that is farthest to the right. AKA the gameObject with the greatest x value. Could you provide an example script or atleast tell how? Thanks.
Here's some pseudocode (untested):
float maxX = -float.Infinity;
GameObject farthest = null;
foreach (GameObject current in gameObjects) {
float x = current.transform.position.x;
if (x > maxX) {
maxX = x;
farthest = current;
}
}
Another option would be to sort the objects by their x coordinates (using a custom comparator), and then choose the last in the list.