Finding the size of an image after it has been scaled to screen size.

I have a canvas that is an overlay on my screen, in that canvas I have an image. The canvas scales everything to screen size, but that doesnt adjust the width and heigt of my image’s rectTransform.rect. How can I get that scaled size(width/height) of my Image?

Check out the RectTransformUtility class. It has a bunch of cool stuff, including a function or two for exactly what you need. Although, Intellisense will tell you it has several more useful functions than the Unity docs, which is odd.