Finding the speed of MoveTowards

How would I determine the speed of a game object that I’m moving with Vector3.MoveTowards. The Rigidbody’s velocity isn’t changed, and I’m not sure where else the speed would be found.

Hello, @NedStormFish.

The way that MoveTowards() works is that it moves an object from current point, in a straight line towards a target point.

Vector3.MoveTowards(currentPoint, targetPoint, speed (float));

You can also refer to this for further information: Unity - Scripting API: Vector3.MoveTowards

Hope this helps :slight_smile: