I’m trying to add nodes to an Array but the nodes need to be within a certain range. I tried this to see if I could achieve this:
Collider[] colls = Physics.OverlapSphere(AI.position, distance);
foreach (Collider col in colls){
nodes = GameObject.FindGameObjectsWithTag("Node");
}
I knew it wouldn’t work, so what I tried to do was individually add each node inside the foreach:
Collider[] colls = Physics.OverlapSphere(AI.position, distance);
foreach (Collider col in colls){
nodes.Add(col);
}
And I made ‘nodes’ an ArrayList. Unfortunately though, it kept adding the same nodes over and over again until I had hundreds of the same nodes inside my ArrayList. How should I FindGameObjectsWithTag inside a certain range?
save
2
Simply change the tag after it’s made it into the list. You should consider using a collider set to trigger instead if this has to run every frame.