Hello! I’m having a problem with an asset of a ship I have that has very fine tail fins. As the image moves around the screen and scales up and down, these fins seem to flicker, creating a weird visual artifact. I’ve asked around, and until now people have told me that Unity simply doesn’t render lines that fines and that I should change the art assets. Is this true? or is there any way to stop the flickering. Any info on this would be greatly appreciated.
Cheers
Think it's more of a real-time/game thing than a Unity thing. If the combined distance/angle/thickness make an object be a pixel or less, it tends to flicker. An off-line render, like Max does, could probably anti-alias it out, but not in real time.
– Owen-ReynoldsHaving same issue here. Not good ways to fix it yet?
– HenryWindbeast