Finfing objects by tag works fine in editor, not in exported/build.

I’m not sure what’s going on here. I have a simple method finding objects by tag which works fine in the editor, but as soon as I get into a built game, I get 0 objects found. The objects themselves are always present. It’s a very simple game with only 2 objects with the same tag name. Any ideas of what I may have flipped by mistake?
I just upgraded to version 3.5.2 PRO.

Any input would be welcomed. Thanks!

This would be a great “DOH!” moment. This is a drawback from working multiple people using the asset server. The build originally included the objects described, in the main scene. As it turns out, instead of using this scene, a co-worker built a brand new scene with similar objects and did not adjust the build settings. In short, the built game was running a non functional scene, which looked exactly the same…

Big doh!