I was watching your game and I saw something doing this here there is no lag, the game is smooth.
but there is a little problem every now and then the pieces are in a little different position. But here’s a tip, if you understand a lot, you can find a way to make up for this small difference and make the game smooth regardless of region and ping
Added a new (second) player model for player 2 and AI. Now you can have two different teams with different type of players.
Added a new goalkeeper model for both sides. The goalkeeper comes with its own dedicated animation moves.
Added a new “experimental” 3d stadium with neon style. You can manually enable it inside the “Game” scene. If you want to do so, you need to disable the old stadium object as well.
Added a new intelligent commentator. You can record different audio clips for various events that can occur inside the game (goal, hitting the post, performing a good/bad shot, colliding with another player, match begin/end/tie states, etc) and simply add them to commentator interface and enjoy a lively game that corresponds to in-game events)
It’s a great game kit. However, I can’t get teams to unlock even with over 1000 coins (Playing in the editor). Is there something that needs to be changed for that to work?
It would be nice to have some tutorials of adding teams and formations. Done by code? No inspector variables to add these?
The gameplay and mechanics are smooth, I like it. Would love some tips on modifying/expanding the basics as mentioned already.
Thanks. I’ve checked our latest update (Unity 2022.x) and you are right. Team unlock buttons on the shop scene are broken and needs fixing. I will submit a new update to asset store in a couple of days. Sorry for the inconvenience.
For the rest of your questions, kindly send me a message @ https://www.finalbossgame.com and I will send you the instructions.
Just open the unit prefab and add your 3d model as a child of the root object. Then connect your logic to play the animation states on the model, if your models are coming with animations.
I am not good at c#!
My understanding is that the different Flags(Material) where changing with code in the Unit Prefab right?
If I want to make my own Teams like Monsters or anything else, the best way is to make my own Materials with png’s, right?
But what is the best way with different 3D Models?
Yes, you need to use new materials with new png arts for the new teams. For the new models, you simply need to take a look at the controlling class for the player controller, and use the same events we used to update the materials on the caps. This way you can have your new materials in sync with the caps for all units.