My Unity Windows MR builds started failing today because our IT department enabled FIPS and Windows MR uses IL2CPP. I’m getting the same error here…
And it doesn’t sound like there’s ever going to be a fix.
What are my alternatives?
My Unity Windows MR builds started failing today because our IT department enabled FIPS and Windows MR uses IL2CPP. I’m getting the same error here…
And it doesn’t sound like there’s ever going to be a fix.
What are my alternatives?
Maybe get your IT department to reverse course?
Even Microsoft isn’t recommending FIPS anymore!
This just happened to me. Mike, any thoughts?