I want to make a shader or particle system that outlines the gameObject like toons shader. Instead of traditional black outline, I wanted the outline to be close to realistic fire that animates. I’m aiming to have a fireball to look like similar to this
Most tutorials out there has the whole gameObject on fire, which you can’t really see the silhouette. I’m new to shaders and particle system and don’t know where to start. Anyone has any tip or guidelines on how to approach this goal? I also wondering on if the approach will be mobile(iOS/Android) friendly. Your thoughts are appreciated!