Beta4
1
Everytime I import my app to apk to test the fire rates, they are different. When I test in the unity editor vs. on devices as they appear they go twice as faster which essentially make the shot appear lasting twice the length before it is destroyed at .5 seconds. Both tablet and phone has the same exact matching distance vs. the unity editor. I use this in update : rb2D.velocity = transform.right x 500 x Time.deltaTime; so when it instantiates it starts the process then I destroy it at .5 seconds. Can anyone tell me why this happens when i test the apk on my phone and tablet makes the shot go faster making it go double the distance? Any insight would be appreciated. Thanks again.
PS i put x vs asterisk because it doesn’t show when i type it but they should be asterisks.
Beta4
2
Yup. That worked. Answered my own question lol.