Hello friends,
I am working with unity for my new project and meet the problem in run time. Basically, this is empty project in Unity 2018.1.x. I import Firebase 4.5.2 and then download first google-services.json to Assets folder. Everything work well and build success but the first call of Firebase Analytics show up with error
Firebase.Analytics.FirebaseAnalytics.LogEvent("first_call");
The detail error via monitor tools here:
After the first error call I see all of events log well on Firebase Analytics dashboard but it 's enough to get the game crash then.
If you have any idea how to fix, please help me. I am very appreciated.
Thanks a lot,
Phuc