I have Firebase Crashlytics integrated in my Game. Everything works great for Android, and was working great for iOS.
BUT, after an update, it stopped working, Firebase does not recognize my iOS version. Still working fine for the Android builds.
The instructions are pretty simple, and I have double checked all files are there, used the correct package and downloaded the plist file.
Is there any place I can check for errors? log file that is created or something that can point the way?
Hi, would you mind reaching out and filing a support ticket for Crashlytics? Firebase support should be able to help you with this or escalate your issue if something is going wrong with Crashlytics here. Thanks!
What did you update? “Firebase does not recognize my iOS version” how do you make this determination? How are you debugging? Please show your code, and we could likely make some recommendations How To - Capturing Device Logs on iOS and Tips for new Unity users . I might recommend a separate test project, and write the Debug.Log output to a UI text element.