I’ve been encountering this issue a couple of times lately and I really need to solve this. I can import the Firebase Database and Auth packages using Assets > import package > custom package path, but when I try to do so through the package manager it shows all the firebase .unitypackage grey’ed out and I can’t add them.
Interestingly after import through the first method, even tho everything went fine during the import the package doesnt show within Package Manager. There is no “Google LLC” section either. For those who ask, my package manager’s set to “In Project” and “Show Preview Packages” is on.
This may be due to some confusion here between Google’s Scoped Registry packages and some Firebase assets (.unitypackage files) available in the Asset Store. This situation should be improved as we work on improving the Package Manager with the Asset Store to avoid this issue coming up.
When I import the older firebase unity sdk 6.16.1 it DOES import under the package manager as expected. However, it gets stuck near the end of the import and Unity must be force quit. Older projects, that were installed under the package manager seem to upgrade fine. For me the problem is now that I am starting a new project current unity sdk 7.1.0 does not activate the package manager. Is this a bug we can file? Its pretty frustrating over hear. I’m using Unity 2020 LTS.
Still having the same issue. I tried to follow steps from firebase website and also from the video above, and everytime everything is fine in the editor, but when I build to windows and run my app I have “DllNotFoundException : FirebaseCppApp-9_3_0” … Any idea ?
Still having the same issue. when I build to windows and run my app I have DllNotFoundException: FirebaseCppApp-9_5_0 assembly: type: member:(null) … Any idea ?
Window OS 11
Unity Version : 2021.3.7
Firebase Version : 9.5.0