FireComplex wont start on triggered collision

I’m trying to activate the fire when the character enters a collider zone, but with this it only goes off at start and wont start when i enter the collision area

#pragma strict

function Start () {
gameObject.SetActive(false);
}
	
function OnTriggerEnter (other : Collider) {
		gameObject.SetActive(true);
	}
  • I’m using camera with rigid body
  • Is trigger is checked

if you disable the whole gameobject, you won’t receive script calls.that only works if only the script was disabled.