Firewatch background menu Animation

Hi!

Im trying to recreate the animation on menu at the start the game, when you moves the mouse:

But that’s what i have made until now:

That’s the script that i have made:

public class movimiento : MonoBehaviour {

    private Transform thisTransform = null ;

    public float posisionx;
    public float posisiony;

    // Use this for initialization
    void Start () {

       
    }
   
    // Update is called once per frame
    void Update () {

        posisionx = Input.mousePosition.x;
        posisiony = Input.mousePosition.y;
        Debug.Log(posisionx + "px " + posisiony + "px");

        thisTransform = GetComponent<RectTransform>();
        thisTransform.position = new Vector2(posisionx, posisiony);

    }
}

How can i made that? i’ve thinking multiplying the variables posisionx and posisiony with 0.2, but by the “slow” i dont know what should i do.

You need tween and transition.

Try to use DOTween

Also, you can achieve this transition using Unity math and vector methods.

Thanks.