So in my game, I have a bullet fire script. Here’s the part that controls the timing:
static var rate:int = 40;
//BulletShot function
function Update()
{
timer++;
if(Input.GetMouseButton(0) && timer > rate)
{
BulletShot();
timer = 0;
}
}
The problem is that when I run the exported game, and I have it at a low graphics setting, your fire rate is STUPIDLY fast. Is there any easy way I can fix this?