I built an app bundle for android app, after uploading it to play console It told me that 64 bit isnt supported so I changed the player settings and tried to build a new bundle for the same app - tried 6 times and get the same 3 errors every time - I have not changed anything except for the Scripting Backend Config and the Target Architechtures.
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002af] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:194
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:187)
The errors should be in other lines. This only states the fact.
okay here it is
Failed running /Applications/Unity/Hub/Editor/2019.3.7f1/Unity.app/Contents/il2cpp/build/deploy/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="/Users/danny/Desktop/codecanyon-4DIqEIk9-dentist-game-for-kids-unity-game/DentistGame/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so" --cachedirectory="/Users/danny/Desktop/codecanyon-4DIqEIk9-dentist-game-for-kids-unity-game/DentistGame/Assets/../Library/il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="/Applications/Unity/Hub/Editor/2019.3.7f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" --additional-include-directories="/Applications/Unity/Hub/Editor/2019.3.7f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" --tool-chain-path="/Applications/Unity/Hub/Editor/2019.3.7f1/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="/Applications/Unity/Hub/Editor/2019.3.7f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --directory="/Users/danny/Desktop/codecanyon-4DIqEIk9-dentist-game-for-kids-unity-game/DentistGame/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="/Users/danny/Desktop/codecanyon-4DIqEIk9-dentist-game-for-kids-unity-game/DentistGame/Temp/StagingArea/Il2Cpp/il2cppOutput"
stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: /Users/danny/Desktop/codecanyon-4DIqEIk9-dentist-game-for-kids-unity-game/DentistGame/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a
Cache directory: /Users/danny/Desktop/codecanyon-4DIqEIk9-dentist-game-for-kids-unity-game/DentistGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache
ObjectFiles: 162 of which compiled: 58
Time Compile: 13206 milliseconds Il2CppAttributes.cpp
Time Compile: 12742 milliseconds Il2CppInvokerTable.cpp
Time Compile: 9935 milliseconds Generics3.cpp
Time Compile: 9735 milliseconds Generics10.cpp
Time Compile: 9377 milliseconds Generics9.cpp
Time Compile: 8838 milliseconds Generics6.cpp
Time Compile: 8831 milliseconds Generics5.cpp
Time Compile: 8672 milliseconds Generics15.cpp
Time Compile: 8354 milliseconds Generics16.cpp
Time Compile: 8345 milliseconds GenericMethods.cpp
Total compilation time: 33697 milliseconds.
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: /Applications/Unity/Hub/Editor/2019.3.7f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++ @"/var/folders/mn/sgll_7k15kld5qzwdg7b61zh0000gn/T/tmpTRWjLK.tmp" -o "/Users/danny/Desktop/codecanyon-4DIqEIk9-dentist-game-for-kids-unity-game/DentistGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_DCB1274D13E40A874C3905929A108A66/libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction -llog -rdynamic -fuse-ld=gold
/Users/danny/Desktop/codecanyon-4DIqEIk9-dentist-game-for-kids-unity-game/DentistGame/Temp/StagingArea/Il2Cpp/il2cppOutput/Assembly-CSharp-firstpass.cpp:1454: error: undefined reference to '_sendMessageOther'
/Users/danny/Desktop/codecanyon-4DIqEIk9-dentist-game-for-kids-unity-game/DentistGame/Temp/StagingArea/Il2Cpp/il2cppOutput/Assembly-CSharp-firstpass.cpp:1454: error: undefined reference to '_sendMessageOther'
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[] args)
stderr:
Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: /Applications/Unity/Hub/Editor/2019.3.7f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++ @"/var/folders/mn/sgll_7k15kld5qzwdg7b61zh0000gn/T/tmpTRWjLK.tmp" -o "/Users/danny/Desktop/codecanyon-4DIqEIk9-dentist-game-for-kids-unity-game/DentistGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_DCB1274D13E40A874C3905929A108A66/libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction -llog -rdynamic -fuse-ld=gold
/Users/danny/Desktop/codecanyon-4DIqEIk9-dentist-game-for-kids-unity-game/DentistGame/Temp/StagingArea/Il2Cpp/il2cppOutput/Assembly-CSharp-firstpass.cpp:1454: error: undefined reference to '_sendMessageOther'
/Users/danny/Desktop/codecanyon-4DIqEIk9-dentist-game-for-kids-unity-game/DentistGame/Temp/StagingArea/Il2Cpp/il2cppOutput/Assembly-CSharp-firstpass.cpp:1454: error: undefined reference to '_sendMessageOther'
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[] args)
at Program.Main(String[] args) in /Users/builduser/buildslave/unity/build/External/il2cpp/il2cpp/il2cppcore/Program.cs:line 24
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)
UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:77)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:517)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:500)
UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:337)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:65)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:187)
You have a platform invoke method _sendMessageOther which is not implemented for Android, either provide the method, or don’t call this function, by wrapping the code #if !UNITY_ANDROID