Hi folks, i started learning unity a few weeks ago and here is what i ve done while learning.
It took me some time to adopt to the unity concepts since I’m a c++ guy and unity is a little different than others.
Anyway, comments are welcome.
I may continue developing this…
A little tip : Shift + RightClick makes an AttackMove.
Awesome little game tasadar. I built up a little army and then marched over to take out the turrets, then I camped the poor blue guy’s spawn point with about 50 soldiers.
Little rough to make judgements on but I will say it was enjoyable to play. Keep it up, I would love to see improvements on this!
Very slick demo. Can I ask how you accomplished the highlighting of selected units? Is this simply a textured poly beneath the units? Quite clever if so
Great and simple game. I always liked those spawn-maps for wc3. Just at some upgrades and unit replacement after a certain amount of kills, and there you go. Especially nice for the first game - keep it up!
Just uploaded a new version, see the first post for the changes.
Next step is pathfinding, i will decide to use an existing one or roll my own.
Finally there will be some interface and a new map then this may be my present to the community.
I also tried to distribute the pathfinding operations over several frames but unitys built in timer is not that precise and i do not know of a way to do it without breaking portability.