First Demo

Hi folks, i started learning unity a few weeks ago and here is what i ve done while learning.
It took me some time to adopt to the unity concepts since I’m a c++ guy and unity is a little different than others.
Anyway, comments are welcome.
I may continue developing this…

A little tip : Shift + RightClick makes an AttackMove.


– update 1 –

  • new unit(cottus)
  • obstacle avoidance (trees)
  • simple formation
  • new projectiles and particles
  • kill all enemies and spawning ends

– update 2 –

  • new map, 3 players (red, blue, green)
  • simple a* pathfinding system
  • smoother camera movement

– update 3 –

  • play modes 1v2, 2v1 or free for all

Play : http://www.oyungelistirici.org/img/u4/WebPlayer.html

Source : http://www.oyungelistirici.org/downloads/rts_test.rar

Video : http://vimeo.com/33802587

1 Like

Awesome little game tasadar. I built up a little army and then marched over to take out the turrets, then I camped the poor blue guy’s spawn point with about 50 soldiers.

Little rough to make judgements on but I will say it was enjoyable to play. Keep it up, I would love to see improvements on this!

Fun game, only complaint was the lack of a auto-acquestion. It has potential - sending my mass of men was fun.

Thanks guys, it wasnt meant to be a game but a test bed for me.
May be i will add more gameplay elements.

Very slick demo. Can I ask how you accomplished the highlighting of selected units? Is this simply a textured poly beneath the units? Quite clever if so :smile:

Cheers

Did you expect me to build a dynamic decal system for that :slight_smile:
Yes it is just a textured plane.

Very nice!

Nice, I’m waiting for more.

Neat demo.

Great and simple game. I always liked those spawn-maps for wc3. Just at some upgrades and unit replacement after a certain amount of kills, and there you go. Especially nice for the first game - keep it up!

Just uploaded a new version, see the first post for the changes.

Next step is pathfinding, i will decide to use an existing one or roll my own.
Finally there will be some interface and a new map then this may be my present to the community.

Very nice demo…

did you make this game your self?

@bigcasey123

What do you mean by that?

cool demo :slight_smile:

i meant did you make the whole thing by your self without help.

@bigcasey123

Yes i did. I find my answers by looking around the forums and as you may have guessed, i have some experience with this stuff(not unity).

I wasted 15 minutes with that game. Awesome work dude :slight_smile:

Another update on this. I managed to write my own pathfinding system which is an old school grid based a* solver. It works ok for now.

If any interest i may open the sources of this demo.

Final update with different play modes.

I also tried to distribute the pathfinding operations over several frames but unitys built in timer is not that precise and i do not know of a way to do it without breaking portability.