First few frames are dark

I have scene with Realtime GI enabled. It works nice in the Editor, but once I run it as a separated game build then a few first frames are dark. It is a big problem for me because I use realtime reflection probes that are rendered in Awake, and therefore they are wrong too.

Why it happens and how to solve it?

Unity 5.3

The realtime gi needs some frames do do the calculation for the lighting.
A option would be to trigger the rendering of the reflection probes manually once the gi is done rendering.
Not sure why it different between editor and the build version.