I’we been playing around with Unity for some time, and i figured it was time to try to make an actual game. So why not start simple with a Bouncing Ball and some platforms?
So this is my result so far. there’s still stuff to be done, i havn’t added any sound effects or music yet. But i’m getting there, and im learning as i go
note that this is my first game ever made in Unity, so go easy on me
I think you need to make the controls a bit more responsive, it feels like when I start pressing D at first nothing happens at all and then the ball suddenly speeds to the right very fast.
Yeah, i’m currently working on redoing the controls.
Currently i’m using a ragdoll with addforce, and it’s not responsive enough as you mentioned, and i think i need to think of some other way of doing it.
I actually tried that, but im using a physismaterial to make the ball jump, and if i raise the drag, the ball wont bounce more than a few times.
But i guess i could try to do the jumping by code instead of using a physics material.
Dejrullen: the first piece of 3d I created for the web was a bouncing ball - just an animated sphere. That was done with VRML and used the Cosmo Player browser plugin to view it.