First game - Bouncing ball

Hi there!

I’we been playing around with Unity for some time, and i figured it was time to try to make an actual game. So why not start simple with a Bouncing Ball and some platforms? :slight_smile:

So this is my result so far. there’s still stuff to be done, i havn’t added any sound effects or music yet. But i’m getting there, and im learning as i go :slight_smile:

note that this is my first game ever made in Unity, so go easy on me :stuck_out_tongue:

Screenshot:

btw:
The controles are: W,A,S,D / arrowkeys

Here’s the link to my game:
http://flemming-poulsen.dk/UNITY/2/

So i hope you like it.

I think you need to make the controls a bit more responsive, it feels like when I start pressing D at first nothing happens at all and then the ball suddenly speeds to the right very fast.

Yeah, i’m currently working on redoing the controls.
Currently i’m using a ragdoll with addforce, and it’s not responsive enough as you mentioned, and i think i need to think of some other way of doing it.

Maybe you could raise the drag on the ball and use a higher force?

I actually tried that, but im using a physismaterial to make the ball jump, and if i raise the drag, the ball wont bounce more than a few times.
But i guess i could try to do the jumping by code instead of using a physics material.

Dejrullen: the first piece of 3d I created for the web was a bouncing ball - just an animated sphere. That was done with VRML and used the Cosmo Player browser plugin to view it.

That was back in 1999 - we all start somewhere :wink:

cheers, gryff :slight_smile: