First Person Armature Cinemachine Movement Sprint-Animation Jitter

Hii, i am creating a 3D first person game with an avatar (armature) and cinemachine.

The cinemachine 3rd person target is a child of the skeleton head.

The problem is that when the player sprints, the head of the animation tilts too much to the left/right and therefore the camera moves all the time, which is very annoying.

The movement of the camera while idle or walk is ok.

Does anyone have any tips/ideas to solive this problem? (edited)

Video: 2025-03-09 16-43-12

Try making the target object a child of the character root instead of a child of the head. That will be more stable.

Thank you for your message :slight_smile:

I already tried attaching the camera target to the character root, it has the same effect - jitter from left to right.

Maybe I need to seperate the target from the character and write a camera control script which moves the camera target when the character moves?

Perhaps you can show the CinemachineCamera inspector, the hierarchy showing the camera and the camera target, and if possible a video of the jitter.

As you can see in the video, the camera moves slightly from left to right and back when walking. When sprinting/running, the camera moves very quickly from left<->right (I referred to this as ‘ jiggle’ in my previous message).

I moved the Camera target from the head to the character/player root as you stated in your first message :slight_smile:

Video: https://vimeo.com/1064394290

Can you show the inspector for the CinemachineCamera? Not the main camera.

uploaded a new video: https://vimeo.com/1064417574

Thanks. You know, you can just paste a still image right here in the thread, no need to make a video for it.

So, with that setup, the camera is rigidly attached to that target. If the camera is jiggling from side to side it’s because the target is doing it. You need to look at the camera target and try to figure out what’s making it move.