The first person camera is distorting surfaces when I get too close to them. I have not messed with the FOV settings, it is currently set to 60.
I need the texture to be totally flat and undistorted by the camera, as the player will spend a lot of time climbing surfaces.
This is what it looks like:
This threat is old but ill leave the answer here incase anyone else is facing this problem like i was.
The issue is that the Mesh is set to “shade as smooth”, so when large flat meshes are placed directly infront of the POV, it distorts. I fixed my issue by setting to “shade as flat”.
if the mesh looks ugly like that, id consider subdividing the mesh and adding a bit of depth, then shading as smooth.
Hope i just saved a few people a couple of hours wasted, as I had.